Effects
Sometimes, when you create a banner, you may need some very powerful effects to
enhance the banner's appeal and visual impact on the user. EximiousSoft Banner Maker
provides many powerful rendering tools. Such as: Drop Shadow,
Reflection, Outer Glow, Bevel Edge,
Texture and so on. Just click the mouse button , you can get it
quickly and easily.
Drop Shadow
1Use preseted drop shadow settings
Move the mouse button to "Effects" sub-categroy, Click "Drop
Shadow" tool button. Banner Maker wills pop-up a rectangular box with
multiple common shadow settings. Move the mouse to a shadow item, you will be in
banner edit view preview that all selected vector shapes should be shown with the
shadow setting. If you are satisfied with the setting, click on this item with mouse
button to complete. If you need to do more personalized shadow configuration, click
"Custom Drop Shadow" tool button.
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List preseted settings
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Custom drop shdaow
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Rendered with drop shdaow
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2Custom Drop Shadow
- Horizontal Offset: to set the horizontal distance that
the shadow is drawn of the object.
- Vertical Offset: to set the vertical distance that
the shadow is drawn of the object.
- Shadow Color: to choose a color for the shadow, click
shadow Color button, and then click the color that you want. To change to a color
that isn't in the theme colors, click "More Colors" button, and
then either click the color that you want on the Standard tab, or mix your own color
on the Custom tab.
- Opacity: to specify how much you can see through the
shadow. You can vary the degree of Opacity from 0 (fully transparent) to 255 (fully
opaque, the default setting).
- Blur: to set the radius of the blur on the shadow.
The larger the radius, the blurrier, or "fuzzier", the shape or text will be.
Reflection
1Use common reflection settings
Move your mouse button to "Effects" sub-category, and click the
"Reflection" tool button. The banner application will pop-up a
rectangular box with multiple reflections commonly used settings. Move the mouse
to a reflection setting item. you will be in banner edit view preview that all selected
vector shapes should be shown with this reflection setting. If you are satisfied
with the settings items, just click the mouse button to complete. If you need to
do more personalized Reflection Configuration, Please click “Custom Reflection…”
tool button.
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List preseted settings
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Custom reflection
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Rendered with reflection
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2Custom reflection
- Reflection Size: To specify the reflection size. Move
the "Size" of the slider, or in the box next input a number. The larger the number,
the greater the size of the reflection. This is based on the percentage of it will
be applied to the size of the object. The range is 0%(without reflection) to 100%(reflection
all the object. For example, set 100, the reflection has the same height as original
object, set 50, only half of original object.
- Vertical Offset: If you want to specify the distance
between the reflective objects and reflection, please move the slider, or in the
box next to the slider input number. The larger the number is, the reflection from
the more distance.
- Opacity: for setting the reflection that in the area
behind the clarity. It ranges from 0 (fully transparent) to 255 (fully opaque).
Start opacity is used to specify the transparency of the top representative of reflection,
End Opacity is used to specify the transparency of the bottom reflection, while
the rest of the reflection of transparency, gradual transition from top to bottom
gradually.
Outer Glow
1Use common outer glow settings
Move the mouse button "Effects" sub-category, click "Outer
Glow" tool button. The banner program wills pop-up a rectangular box
with multiple common outer glow Configuration. Move the mouse to an outer glow preset
item, You will be in banner edit view preview that all selected vector shapes should
be shown with this outer glow setting. If you are satisfied with setting item, just
click the mouse button to complete. If you need to do more personalized outer glow
configuration, please click "Custom Outer Glower..." tool button.
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List preseted settings
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Custom outer glow
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Rendered with outer glow
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2Custom Outer Glow
- Glow Size: Specify the size of the glow. Please move
the size of the slider or input a number next to the box beside the slider. The
larger the number,the larger the size of glow.
- Glow Color:Create a custom color for the glow, please
click color button, then click on the required color. To change the color that the
theme color don't include,please click "More Colors" tool button,
and then click the requirement color in the "Standard" tab, or
mix your own colors in the "Customer" tab. If you change the word
theme later, custom colors and the "Standard" tab colors are not
updated.
- Opacity: Specifies the visibility of the luminous,
please move the "Opacity" slider or input a number next to box
beside the slider. Transparency percentage ranges from 0(completely transparent,
default) to 255(completely opacity).
- Spread: Specifies the size of the visible part of
luminescence, please move the "size" slider or input a number in
the box beside the slider. The larger the number is, the more luminous the visible
part.
- Adjust Range: together with Opacity, adjust visibility
of light in linear. Please move the "Adjust Range" slider or input
a number next to box beside the slider. Range percentage can be changed from 1 to
100.
Bevel Edge
1Use common bevel edge settings
Moves the mouse button to "Effects" sub-category, click "Bevel
Edge" tool button. Banner Maker wills pop-up a rectangular box with multiple common
Bevel Edge configurations. Move the mouse to a preseted item for bevel edge, You
will be in banner edit view preview that all selected vector shapes should be shown
with this setting. If you are satisfied with the item setting, just click mouse
button to complete. If you need to do more personalized bevel edge configuration,
please click "Custom Bevel Edge…" tool button.
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List preseted settings
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Custom bevel edge
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Rendered with bevel edge
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2Custom Bevel Edge
- Azimuth: It is defined as a intersecting angle between
horizon of the pane which the object is in 3D space and the light projection for
the pane.
- Elevation: It is defined as an intersecting angle
between the pane which the object is in and the light in 3D space.
- Bevel Width: It is defined a range how to close to
edge then the inner pixels should be processed for bevel.
- Enable Bevel: This option is decide to whether bevel
the edges of the object or not. When it is not selected, all other controls which
are used for bevel edge are shown as disable.
Texture
Move the mouse button to "Effect" sub-category, click "Texture" tool button. Banner
Maker wills pop-up a rectangular box with many material textures. Move the mouse
button to a texture material item, You’ll be in banner edit view preview that all
selected vector shapes should be shown which are rendered by this texture setting.
If you are satisfied with texture, just click mouse to complete. If you need more
texture material from this banner program, please click on "More Textures…"
tool button. If you need an image file as a texture, click the "Select Texture
from File ... "tool button.
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List preseted settings
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Rendered with Texture
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Blend Opacity: used to specify the texture and vector
graphic mixed in the weight, the larger the value is, the more powerful the texture
highlighted.